My Resume

Or Curriculum Vitae, to put it in words Julius Ceasar would use. Feel free to take a look in my past ventures and information about them. Take a peek below at some highlights, but please note that this is not my complete resume.

The full version of my resume, is available for download at the bottom of this page in the adobe acrobat reader format.

If you would like some aditional info regarding my work or credentials, feel free to contact me, and i'll be happy to provide you with the requested information.

Thank you for your interest !

Highlights (industry relevant)

Software Specialisation

3DS Max, Maya, Zbrush, Mudbox, Photoshop, Unreal 2.5, 3+, Source, Hammer, Scaleform, Flash, Virtools, Ogre


XVR Simulation
November 2011 - Current
Senior 3D Artist

Responsible for the creation of 3d models for real-time rendering in XVR products, and product improvements regarding 3d technology.

Playlogic Game Factory B.V.
June 2007 - August 2010
Lead 3D Artist

Started out as a short internship and was hired as a junior artist. I quickly became the lead 3D artist and worked on different game platforms, including PSP, Playstation 2, Playstation 3, and XBOX 360.


Game Design and Developerment - HBO
September 2005 - December 2009
School of Arts Utrecht (HKU)

Specialisation in 3D Art and Technology

Technical Information Tech - MBO
September 2000 - January 2005
Mondriaan College

Specialisation in Art and Design

Download my full resume in PDF format: Download